Valley of the Kings
It's a myth that's been passed on for hundreds of years. One that tells of an artifact that holds secrets in history and the solutions to the questions that scientists have been asking. The pharaohs had hidden it, deep in the pyramids chambers. The story describes clues being placed discretely throughout, meant to lead only the gods to its treasures. You learn of a curse that has it protected. You believe you have uncovered enough information to find your way to the heart of the pyramid. Time is short and you have to work quickly to prevent the curse from catching you.
Minutes: 60    Players 3-6    Difficulty: DifficultyDifficulty



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Below Ground
Deep inside an old coal mine the criminal organization known as Eclipse has hidden its headquarters. Your agency, Star Knights Inc, has been following them for months now and had recently sent in one of their best agents known as codename Pluto 006 to take them down. However, news has come in that he sent over a distress message. He is trapped deep in the underground tunnels. But that is the last that was heard from him before disappearing. While underground he discovered that Eclipse is planning on detonating all chambers of the mine to cover up evidence of a recent heist. However, more than the mine is at stake. The nearby dam will be compromised putting the city below in great danger. You must now descend into the mine to follow the clues he left behind for you. Your mission? Locate and diffuse the bomb before it's too late.
Minutes: 60    Players 3-6    Difficulty: DifficultyDifficultyDifficultyDifficulty



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The Asylum
Behind the gates of an old asylum, century old secrets haunt its patients. One by one, the town's residents become consumed with crazed delusions and are being admitted. Those who have gone mad appear to get worse after entering the hospital doors. Each one telling stories of paranoia. But patterns have been appearing in the jumbled sentences murmured from within. But as soon as too much is spoken people mysteriously disappear, with no trace left behind. You are one of the few sane ones left...at least, that's what you thought before you woke up a prisoner in the asylum yourself. Uncover the mystery and escape before it's too late.
Minutes: 60    Players 3-6    Difficulty: DifficultyDifficultyDifficulty



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Lost Cabin
Your uncle has been missing for weeks. As time passes you're afraid that he might never been seen again. In his cabin, outside the city limits and within the wooded hills, his belongings sit untouched as if frozen in time. Not a single trace nor clue has been able to help the police track him down. You've decided to take matters into your own hands. Working with what little information you have, you set out to determine what super-natural power has ripped him from this reality.
Minutes: 60    Players 3-6    Difficulty: DifficultyDifficultyDifficulty



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